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Старый 08.05.2009, 20:31   #74
mans0n
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BUTTONS

The three buttons to the right of the main UI correspond to the Left Mouse button, Right Mouse button and an alternate Right button that switches those last two by pressing TAB button.

* Click the left mouse button to move and attack enemies.
* Click right mouse button to use the assigned skill
* Press the alt key to show all dropped items
* Use the 1-4 keys to activate assigned hot bar skills
* Right-click on a hot bar, or mouse button slot to assign a new skill.
* Press TAB or scroll the mouse wheel to swap between right mouse and alternate right mouse skills.

SKELETON KING

The Skeleton King appears at the third level of the Tristram Cathedral. Former King Leoric has a large axe. As told by Jay Wilson in the past, boss events can feel epic without the town portal escape trick or the heal potion spam mechanic. Once the Skeleton King engages in combat, dozens of zombies enter the room to attack you. The boss has an animation that alerts you when he is about to slam his long axe toward you. The idea here is to attack him a few times, and run away before he slams the axe in front of him. It can be avoided. Kill a few mobs for health orbs, and attack the Skeleton King again. Rinse and repeat. I was able to kill King Leoric without dying by doing these steps. Sadly, the Diablo III demo finished after killing this first boss, with a message from Blizzard congratulating me for killing the Skeleton King in this BlizzCon 2008 demo.

THOUGHTS

After playing the demo at Blizzcon, I can only say—hopefully not sounding heretic - that I loved Diablo III, and look forward for the announcement of the remaining two classes. No release date for Diablo III unfortunately, but personally I wish this game was on stores around October 2009. Gameplay mechanics are very similar to Diablo II, except much better. The graphics are vibrant and colorful, without taking away the epic and dark feel of the previous games. The Physix engine honors the Barbarian class pretty well, smashing stuff and debris in all directions.

You can click emblems on the walls, that activate a mechanism that drops a candelabrum. If timed correctly, it could smash onto a group of mobs. If you move your character quickly into the area the candelabrum drops on, your character gains daze effect for a few seconds (funny). It would be cool to interact more with objects and traps using the Physix engine to benefit you on bosses and monster encounters. For those who asked me recently if Stashes and Waypoints are returning in Diablo III, I asked Jay Wilson and the answer is yes. Waypoints however will play a different function this time around. Upon death you respawn at the check point. Check points I observed in the Blizzcon demo happen by the door toward the next catacomb (for example). Some objects spawn near you at the check point. You need to equip them again. This means no more running back to your corpse which is surrounded by 15 monsters. Diablo III is enhancing everything that was broken in Diablo II.



So just tell me what you think of the Game so far after watching the Game Play Demo at the Demo Area.

I like to talk to people so just post here and talk to people or me. You should watch these videos in HD, and there is an option where you can do that. So just look for it, and select it. You can see much better. Of course since it's HD : D




The Wizard's Disintegrate:
Disintegrate is a ranged skill that allows you to hold down your mouse button and move your mouse around to sweep the beam everywhere. It gets stronger the longer you leave it on, but uses exponentially more energy.

Also there are new Skill to the Witch Doctor.

Firebat Swarm, Plague of Toads

Deaths:
Special deaths - some monsters have hand-crafted animations that are theirs specifically.

Skill-driven Deaths - "you can't have a disintegrate skill if it doesn't actually disintegrate something" - so there are now locusts, acid bursts, that sort of thing. The death is very much part of the skill.

Rare Deaths - Characters are full of "evil" - so when they die, obviously, they have to explode. Why? "Explosions are cool!"

Basic Monster Deaths
Other half of the visceral equation Physical forces Damage flavoured deaths Critical deaths - "we wanted to make them noticeable... so they *have* to explode!" (different and awesome deaths, mainly - dependent on attacks, damage, and characters)

Runes:
Runes modify skills, and there are tier levels in runes.

You can swap runes in your skills. Runes drop frequently. Runes are solely a modification of your skills, not items like D2. Higher tier runes have a greater effect. High end runes are rare and are a big find.

For example, runes can make skills cost less, or do more damage, or perform other changes to your skills (e.g. knockbacks and reflecting damage). A teleport skill with the "strike" rune does damage to nearby enemies that you teleport close to.

Skill System:
- Evolution of Diablo 2 Skill System
- Synergies integrated as new skills
- Skill Runes (new system)
- Respec (although it's not designed yet)
- Simple to understand
- Compelling early game and late game (taking difficulty levels into consideration)
- Large variety of build possibilities
- Supportive of 6 active skills

Skill system has you focusing on six or so skills of your choice throughout the game. No more swapping between the same 2 skills over and over.

The problem with Diablo 2's skill system is that it really focused people into 2 or 3 main skills of the same element, so immunities were imbalance. Immunities will be toned down.

The focus on the new system is to target six skills, and not 2 or 3.

Also listen to how many click you hear. My Mouse going to die because of this. tongue.gif


Major Battles in this Video


Wizard Character being Play


Also how the Demo Area Looks like.

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